+ The purpose of a critique is to make the design better.
+ Be supportive.
+ First, figure out what the designer was trying to accomplish.
+ Offer direction, not prescription.
+ Humor and metaphor work better than criticism alone.
+ Accept multiple styles.
+ Know the domain.
+ If you don’t understand it, be cautious in critiquing it.
+ Don’t take it personally.
Ever since I’ve started my design career, probably even since art school, I’ve been trying to put my finger on what yields successful art direction and good collaboration. This pretty much nails it. Thank you, Bobulate, once again. Read more about these points and how they’re inspired from Project Runway here.